Hi! I'm Hannah Johnston, a Canadian UX designer working on Google Cloud Storage in NYC.
I previously designed features for Google Search, including finance answers, nutrition information, dictionary definitions, movie showtimes, and various calculators.
My background is in Information Technology and Information Systems Science. I worked with physical input systems and made active video games. I continue to be interested in information visualization and ubiquitous computing.
H. Johnston and A. Whitehead, “Pose Presentation for a Dance-Based Massively Multiplayer Online Exergame“, Entertainment Computing, Volume 2, Issue 2, 2011, Pages 89-96.
A. Whitehead, H. Johnston, K. Fox, N. Crampton, and J. Tuen, “Homogeneous Accelerometer-Based Sensor Networks for Game Interaction”, ACM Computers in Entertainment, 2010.
A. Whitehead, H. Johnston, N. Nixon, and J. Welch, “Exergame Effectiveness: What the Numbers Can Tell Us”, ACM SIGGRAPH Symposium on Video Games. Los Angeles, USA, 2010.
H. Johnston and A. Whitehead. “Distinguishing Games, Serious Games, and Training Simulators on the Basis of Intent”. ACM Futureplay at GDC Canada. Vancouver, Canada, 2009.
R. Khaled, P. Barr, H. Johnston, and R. Biddle (2009). “Let's Clean Up This Mess: Exploring Multi-Touch Collaborative Play”. ACM SIGCHI Work-in-Progress. Boston, USA, 2009.
A. Whitehead, N. Crampton, K. Fox, and H. Johnston. “Sensor Networks as Video Game Input Devices”. ACM FuturePlay. Toronto, Canada, 2007.
A. Whitehead, N. Crampton, K. Fox, and H. Johnston. “Dance, Dance Evolution: Accelerometer Sensor Networks as Input to Video Games” in HAVE - IEEE International Workshop on Haptic Audio Visual Environments and their Applications Ottawa, Canada, 2007.